A vast stinking swamp located approximately 50 miles to the north of Blackfield. The fen is constantly wreathed in a thick hanging mist that never seems to dissipate.
The Sootway skirts the western edge of the Mist Fens, with a stopover camp for Blackfield Coal Caravan’s located a mere 20 miles to the north of the Fens.
There are unconfirmed rumors of a strange metal tower on an island in the swamp, but doesn’t seem to stay in the same place as it’s never been pinpointed to a particular location.
Additionally, there are rumors of froglike and reptilian creatures attacking those foolish enough to travel deeper into the fens as well as other dangerous creatures indigenous to swampy terrain (crocodiles, snakes, biting fish, bloodbloaters, venomous reptiles..)
Edarion is surrounded by a vast deep ocean, known simply as “the Mer”. Deeper parts of the Mer are thought of as too treacherous to travel across with sudden storms summoned out of nowhere (a remnant of the magics used during the battle of Parhelion), sea monsters and marauding Rakes hunting near the coastlines for merchant traffic.
Captains who venture forth onto the Mer often give offerings to Melora in exchange for safe travels, however the driftwood from wreckage that can be seen on many a shore is testament that maritime travel is not to be taken lightly.
Although wild rumors of moving land masses and lost islands abound, the sanity of those who have told these stories are often in doubt.
The world is known as Moraenne, ([More-En] “Mother” in the elvish tongue) and the primary landmass is known as Edarion [Eh-dar-E-un]. it is surrounded by a vast ocean, known simply as “the Mer” and is populated by sparse civilized settlements, dotted with ruins from the breaking, and host to a menagerie of roving monsters.
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Climate
It is subject to permanent temperature zones. It’s hot at the equator and tapers to temperate, tundra, frozen further to the north and south. These climates do not change throughout the progression of a calendar year, and have been that way for six hundred years, since the battle of Parhelion.
There are patches of inexplicable weather patterns that seem to be driven by uncontrolled raw magic and are best avoided by the wary traveler.