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	<title>The Heroes of Blackfield</title>
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	<description>A 4th Edition D&#38;D Campaign in the World of Moraenne</description>
	<lastBuildDate>Mon, 12 Jul 2010 15:09:28 +0000</lastBuildDate>
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		<title>Marsh Terrain</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=3021</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=3021#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:33:02 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[House Rules]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=3021</guid>
		<description><![CDATA[Two categories of marsh exist: relatively dry moors and watery swamps. Both are often bordered by lakes (described in Aquatic Terrain, below), which effectively are a third category of terrain found in marshes. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. [...]]]></description>
			<content:encoded><![CDATA[<p>Two categories of marsh exist: relatively dry moors and watery swamps. Both are often bordered by lakes (described in Aquatic Terrain, below), which effectively are a third category of terrain found in marshes.</p>
<p>If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2.</p>
<p>A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.</p>
<p>The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren’t underwater.</p>
<p>Deep bog squares are usually clustered together and surrounded by an irregular ring of shallow bog squares.</p>
<p>Both shallow and deep bogs increase the DC of Move Silently checks by 2.</p>
<p><strong>Undergrowth</strong></p>
<p>The bushes, rushes, and other tall grasses in marshes function as undergrowth does in a forest (see above). A square that is part of a bog does not also have undergrowth.<br />
Quicksand</p>
<p>Patches of quicksand present a deceptively solid appearance (appearing as undergrowth or open land) that may trap careless characters. A character approaching a patch of quicksand at a normal pace is entitled to a DC 8 Survival check to spot the danger before stepping in, but charging or running characters don’t have a chance to detect a hidden bog before blundering in. A typical patch of quicksand is 20 feet in diameter; the momentum of a charging or running character carries him or her 1d2×5 feet into the quicksand.<br />
Effects of Quicksand</p>
<p>Characters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description).</p>
<p>Characters below the surface of a bog may swim back to the surface with a successful Swim check (DC 15, +1 per consecutive round of being under the surface).</p>
<p><strong>Rescue</strong></p>
<p>Pulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch, pole, or rope. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. If both checks succeed, the victim is pulled 5 feet closer to safety.</p>
<p><strong>Hedgerows</strong></p>
<p>Common in moors, hedgerows are tangles of stones, soil, and thorny bushes. Narrow hedgerows function as low walls, and it takes 15 feet of movement to cross them. Wide hedgerows are more than 5 feet tall and take up entire squares. They provide total cover, just as a wall does. It takes 4 squares of movement to move through a square with a wide hedgerow; creatures that succeed on a DC 10 Climb check need only 2 squares of movement to move through the square.<br />
Other Marsh Terrain Elements</p>
<p>Some marshes, particularly swamps, have trees just as forests do, usually clustered in small stands. Paths lead across many marshes, winding to avoid bog areas. As in forests, paths allow normal movement and don’t provide the concealment that undergrowth does.<br />
<strong><br />
Stealth and Detection in a Marsh</strong></p>
<p>In a moor, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 6d6×10 feet. In a swamp, this distance is 2d8×10 feet.</p>
<p>Undergrowth and deep bogs provide plentiful concealment, so it’s easy to hide in a marsh.</p>
<p>A marsh imposes no penalties on Listen checks, and using the Move Silently skill is more difficult in both undergrowth and bogs.</p>
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		<title>14-Portal Problems</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2984</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2984#comments</comments>
		<pubDate>Wed, 23 Jun 2010 18:49:22 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2984</guid>
		<description><![CDATA[Players in Attendance: Chris Rocco (Pendrynn Hamut), Jason Jurisch (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer),Greg Sallee (Davros), Erik Rehpohl (Kailithe Solace Guard) DM Notes: Verified levels for everyone, printed character sheets for all that needed them, still have some outstanding item related issues, need to solve for the future. House Rule: Checks [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Players in Attendance: </strong>Chris Rocco (Pendrynn Hamut), Jason     Jurisch  (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway,     (Kurok Stonehammer),Greg Sallee (Davros), Erik Rehpohl (Kailithe Solace Guard)</p>
<p><strong>DM Notes: </strong>Verified levels for everyone, printed character sheets for all that needed them, still have some outstanding item related issues, need to solve for the future. House Rule: Checks = Minor Action instead of Standard Action.</p>
<p><strong>Recap:</strong> Working their way down from the rooftop of the Fortress of Mists, the Hunter Candidate Dragonslayers battled their down through the Marsh Wizard&#8217;s living quarters, finally confronting Balthazar Grandy in his laboratory. Facing off against his titanic bodyguard, a massive metal juggernaut, our heroes fought as men possessed. Arcane explosions, living soldiers of flame, crackling electricity, the staccato of rapid fire crossbow bolts and the resounding peals of violently clashing metal echoed throughout the keep. Things were looking dire for the young adventurers from Blackfield, when the juggernaut collapsed to the ground, pummeled into submission by the unrelenting blows of the dwarf warrior. The Marsh Wizard fell soon after, his potent magical attacks stifled by the flurry of piercing strikes delivered at the point of Barack&#8217;s blade. As the dust settled, the Dragonslayers finished off their shattered enemies, licked their wounds, and began to feel the shaking ground of the approaching warforged battle force. It seems the true battle has yet to begin!</p>
<p>~~~</p>
<p><strong>Day 11 – Early Morning, Meloren, the 23rd of Tyden – In the Marsh Wizards Shattered Laboratory</strong></p>
<p><span style="text-decoration: underline;">First Floor – Entry Door,  Great Hall, Storage, Kitchen, Receiving Room</span></p>
<p>“The staircase opens to a great hall dominated by a heavy oaken  table. A fireplace is built into the western wall of the room, filled  with dry wood and ready to be lit. Adorning the mantel are the the  mounted heads of several imposing beasts, several rusty implements of  war and a gaudy looking helm sporting a rather large rack of antlers.  Beautifully crafted embroidered tapestries run the length of the walls  depicting grisly scenes of warfare between angelic and demonic forces.  Six stone columns supporting the upper floors run the length of  the hall.   Three closed doors are evenly separated on the eastern wall.  The reinforced main doors of the fortress are visible across the room,  the thick steel crossbar still in place locking them securely.”</p>
<p><a href="http://picasaweb.google.com/lh/photo/zcLdW2c0_qcoXTnlwRW7RFXhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh5.ggpht.com/_DQ66VqojT1Y/S-1aqiIVW9I/AAAAAAAAHps/nPZeuNlWIhc/s288/IMG_3648.JPG" alt="" /></a></p>
<ul>
<li>Pendrynn and Barack scouted down to the main floor, the heavy  vibrations of approaching troops can now be felt through the flagstones  beneath their feet.</li>
<li>The party frees the orc warlord Garok, who arms himself with the over sized warhammer from the fallen juggernaut. He has a long conversation with Kailithe (in goblin/orc) about where he comes from (The Blackscale Tribe). He agrees to help the party fight their way out of the Mist Fortress, then he will return to his people.</li>
<li>Kailithe and Davros study the portal and portal stones, opening Green and Blue portals. Davros feels a very &#8220;Nature vibe from the green one.</li>
<li>Approaching the front door, Barack steps on a trigger plate setting off a spike trap; he leaps out of the way, narrowly avoiding the foot long sharpened blades that stab upwards through narrow grooves in the flagstones. It looks to be beyond Barack&#8217;s skills to disable. </li>
<li>Froimos returns to the rooftop to check on the progress of the approaching force. It looks huge and only around a half-hour away.</li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/fsHMR5TxXdJKqGO7Kw79GAS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/TClfzMddDkI/AAAAAAAAIW4/iJoUUKYH2ig/s288/IMG_3072.jpg" alt="" width="259" height="194" /></a><a href="http://picasaweb.google.com/lh/photo/0gIqmDB34tMl0ecK8F4tZAS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/TClfxUH92GI/AAAAAAAAIWY/YtNxC73zQWU/s288/IMG_3066.jpg" alt="" width="259" height="194" /></a></p>
<ul>
<li>The remainder of the group barricades the downstairs with chairs and tables, loads up the stairs with caltrops, marbles, and shock-patches. </li>
<li> Barack preps a bomb for when the troops approach.</li>
<li>Kailithe pulls the rods from the head of the Wizard and warns the party to attack their heads (based on the compulsion rod)</li>
<li>Kailithe pokes his head through the green portal as the sounds of impacts come from the rooftop and the main entrance (ramming sounds) . </li>
<li>Everyone preps their weapons, Davros and Froimos unleash their blasts and repeater crossbow attacks against the first Forgehammer to show his face.</li>
<p><a href="http://picasaweb.google.com/lh/photo/4clo7qNLd5NdS3RD4IkvwgS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/TClfys3PbDI/AAAAAAAAIWw/aahbKf7FiTQ/s288/IMG_3071.jpg" alt="" width="259" height="194" /></a> <a href="http://picasaweb.google.com/lh/photo/8NjBUDwtCi2kLnj71UDnBwS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/TClf0w4PNfI/AAAAAAAAIXc/3kEuhiZ7HWE/s288/IMG_3080.jpg" alt="" width="259" height="194" /></a></p>
<li>Barack tests his halfling luck and dodges a critical hit against him, causing a the Forgehammer to critically wound himself.</li>
<li>Pendrynn gets a critical hit to the head from a hammer and it blasts apart.</li>
<li>Kailithe Flaming Burst on Forgehammers, Barack rolls out of the blast and he hits the 3 of them. One melts, the others scorched.</li>
<li>Action Point, Force orb, blows one apart, heavily damages another</li>
<li>Davros blasts tries to will out the imp, doesn&#8217;t happen</li>
<li>Poe shields of faith, everyone feels the blessing of the Raven Queen and feels more protected.</li>
<li>The sleek steel plated form of a Steel predator pounces into the fray, takes down Poe, viciously attacks Froimos, Kurock.</li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/C9NE27BuwHGsrmNeS9ZWXAS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/TClf2O7iGWI/AAAAAAAAIX0/VO6W454ooJE/s288/IMG_3085.jpg" alt="" width="259" height="194" /></a><a href="http://picasaweb.google.com/lh/photo/6T2WUxHl3cqmywaJtbc_NgS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/TClf4MOgy9I/AAAAAAAAIYc/nuTwpWlUGBc/s288/IMG_3093.jpg" alt="" width="259" height="194" /></a></p>
<ul>
<li>The dwarf warrior recognizes the overwhelming threat and calls for a tactical retreat through the portal.</li>
<li>Froimos reactivates the green portal and drags the unconscious form of Pendrynn thr0ugh the shimmering green veil.</li>
<li>Kailithe steps through the portal</li>
<li>Barack finished the last of the Forgehammers, more enemies coming through the wall and the stairs. Arms the bomb, back flip wave through the portal, barely missed bite by the steel predator.</li>
<li>Kurok brings up the rear, slinging the unconscious Poe unceremoniously over his shoulder and leaps into the shimmering green portal. </li>
<li><span style="color: #008000;">Combat Experience for fending off the Forgeworks Battleforce  – 150 XP   (players not present receive 75 XP)</span></li>
<li> The group appears in the Feywild, in the collapsed ruins of an ancient fortress. Deep purple light from the stars above illuminates the choking plant growth and massive bog.</li>
<li><span style="color: #008000;">Exploration Experience for  discovering the plane known as the Feywild – 100 XP  (all  players)</span></li>
<li>According to Kailithe, time probably passes at the same speed as reality. Unlike in the Elemental Chaos and the Astral Plane</li>
<li>Sounds teeming with life, loud jungle and wilderness sounds (8x louder/more varied that you&#8217;re used to), the deep purple of the night sky is illuminated by millions of stars, illuminating a massive bog surrounding the hilltop.</li>
<li>The group stabilizes the inured, returning Pendrynn and Poe to consciousness. (Extended Rest.)</li>
<li>Kailithe wrote an update on the messenger scroll to Blackfield. &#8220;Marsh wizard raised a small army that you couldn&#8217;t defeat, the composition of the army,  Marsh Wizard destroyed, they free Garok, the Warlord of the Blackscale tribe,  escaped through a portal to the Feywild, that help was needed to escape to return and want confirmation that this message was received.&#8221; No response after 8 hours.</li>
<li>Kurok shares a shot from his flask with Garok, respect is kindled.</li>
<li>Poe treats Kailithe, Froimos and Pendrynn for the Mist Delirium and they are fully cured.</li>
<p><a href="http://picasaweb.google.com/lh/photo/1xAAiiXkYHemMJa5c3J1LgS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/TClf4ifqN0I/AAAAAAAAIYs/7BhFEXant9c/s288/IMG_3096.jpg" alt="" width="259" height="194" /></a><a href="http://picasaweb.google.com/lh/photo/Onrrjgqlo5Q4ioUWTMT9pgS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh5.ggpht.com/_DQ66VqojT1Y/TClf5O3TFHI/AAAAAAAAIY0/MjcgRs3YSDY/s288/IMG_3098.jpg" alt="" width="259" height="194" /></a></p>
<li>Kurock volunteers to stick his head through the portal, tries to put his head through and take a look. Takes 3 shots from his flask and steps up.</li>
<li>Barack tries to insert the green gem into the slot on the portal, only to have it slide out of the hole and fall to the ground. It&#8217;s possible his bomb had disabled the portal in the Mist Fortress.</li>
<li>The party decides to head west, in search of landmarks. (Theoretically, the Sootway would be in that direction, back in Moraenne.)</li>
</ul>
<p>~~~</p>
<p><strong>Day 11 – Mid Morning, Meloren, the 23rd of Tyden – In the Murkendraw of the Feywild</strong></p>
<p><strong> </strong></p>
<ul>
<li>Head west in the Murkendraw</li>
<li>No encounters, no problems</li>
<li>Kurok asks Garok if he&#8217;s a worshiper of Gruumsh, he indicates that he does, although doesn&#8217;t seem to fervent about it.</li>
<li>Foraging &#8211; Kurok finds some, everyone else eats.</li>
</ul>
<p>~~~</p>
<p><strong>Day 12 – Morning, Bahmsday, the 24th of Tyden – </strong><strong>In the Murkendraw of the Feywild</strong></p>
<ul>
<li>Head west in the Murkendraw</li>
<li>Poe, Froimos, Pendrynn, Kailithe, Davros and Barack fell into quicksand. Kurock and Garok hauled Pendrynn and Kailithe out of the muck by rope and grappling hook. Froimos was bitten on the leg (no damage) by something under the water. (If the party moves at 1/4 speed, they can avoid this hazard in the future.)</li>
<li>Everyone assists Kailithe in his foraging: Failure.</li>
</ul>
<p>~~~</p>
<p><strong>Day 13 – Morning, Pelsday, the 25th of Tyden – </strong><strong>In the  Murkendraw of the Feywild</strong></p>
<ul>
<li>Head west in the Murkendraw</li>
<li>Found a pure fresh spring, completely invigorating, +4 bonus to the nature checks because enhanced senses.</li>
<li>Everyone assists Kailithe in his foraging, he tracked down a small deer looking creature, fed the party. They kept hunting, couldn&#8217;t&#8217; find anything more.</li>
</ul>
<p>~~~</p>
<p><strong>Day 14 – Morning, Morsday, the 1st of Aelril – </strong><strong>In the   Murkendraw of the Feywild</strong></p>
<ul>
<li>Happy New Year! It is now the year 618 SR.</li>
<li>The party celebrates the new year and smoking some of Davros&#8217;s funky stuff (Davros and Barack). The effect is enhanced significantly. They swear to the group that they can see small faeries flitting around the flowers, miniature doors embedded on some of the nearby trees and strange patterns in the mushrooms patches, almost as if they were sculpted/tended.</li>
<li>The party continues to head west in the Murkendraw, no road was visible where the Sootway would be.</li>
<li>Encounter: Blackwood Treant and two Dryads</li>
<p><a href="http://picasaweb.google.com/lh/photo/dIhpUHsxYKhErNa0SkskFQS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/TClf5xPeGzI/AAAAAAAAIZE/guR7fVrkXVo/s288/IMG_3106.jpg" alt="" width="259" height="194" /></a> <a href="http://picasaweb.google.com/lh/photo/mJFtF9Ya6b_g5lz_q9LyWwS_ahJftWxkWXdszTzITfE?feat=embedwebsite"><img class="alignnone" style="margin: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/TClf6_Mn4oI/AAAAAAAAIZc/T_vtQCc3k5Y/s288/IMG_3113.jpg" alt="" width="259" height="194" /></a></p>
<li>Davros Curses &#8211; No glow on his hand, preps flames of Phlegethos to respond</li>
<li>Froimos remembers a bedtime story his father used to tell him, &#8220;The Battle of the Blackwood Treants&#8221;, where the hero defeated waves of animated rotten trees with a flaming sword. He warns the group that fire is useful against the trees. </li>
<li>Barack pulls his magical cloak over his head when clawed at by the blighted dryad, maneuvering to a safe spot before reappearing. Davros is hit as well.</li>
</ul>
<p>
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</p>
<p><span style="color: #008000;">The Role-playing  Experience Reward goes to Kurock for being Dwarvish and bonding with his racial enemies through the power of alcohol – 100 XP</span></p>
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		<title>13-Fortress of Mists</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2895</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2895#comments</comments>
		<pubDate>Thu, 13 May 2010 14:56:51 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2895</guid>
		<description><![CDATA[Players in Attendance: Chris Rocco (Pendrynn Hamut), Jason Jurisch (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer),Greg Sallee (Davros) Recap: The Dragonslayers, after having wiped out a village of Bullywugs and lost their horses to the swirling toxic vapors of the Mist Fens, redoubled their efforts and discovered the wandering island of the Marsh [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Players in Attendance: </strong>Chris Rocco (Pendrynn Hamut), Jason    Jurisch  (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway,    (Kurok Stonehammer),Greg Sallee (Davros)</p>
<p><strong>Recap: </strong>The Dragonslayers, after having wiped out a village of Bullywugs and lost their horses to the swirling toxic vapors of the Mist Fens, redoubled their efforts and discovered the wandering island of the Marsh Wizard. Careful scouting identified a Forgeworks in one of the island&#8217;s shallow valleys, with the sounds of hammers on metal and the red glow of the massive central forge lighting up the night sky. Bypassing the factory, the party moved further up the island&#8217;s central hill, when a rare strong wind cleared the mists away to reveal a moss and vine covered  stone fortress crowning the hill.  After fruitless searching for access from the basement, our adventurers pulled out their grappling hook and decided the best plan of attack was from above. As our party soon discovered, attacking a wizard&#8217;s fortress is not a simple task.</p>
<p>~~~</p>
<p>A slim robed figure hunches over a mountain of plate steel illuminated by the dim blue light, &#8220;Averast, hand me those tongs, and that cog as well.&#8221; The marsh wizard&#8217;s assistant dutifully follows his masters orders, searching out the requested items from the laboratory table piled high with metallic parts, bubbling alembics and hastily scrawled blueprints. &#8220;hopefully this will fix up that nasty clicking problem with the right arm.&#8221; Closing the access panel on the massive armored figure, Balthazar Grandy, steps up to the large stone altar rising from the center of  circle of burning tapers, standing before an ancient stone arch. Atop the altar is a crumpled humanoid form, completely covered by an unnaturally shimmering cloth. Sliding the blanket off reveals an intricately detailed small golden box with several thin gold wires connecting it to the still warm and well preserved corpse. &#8220;It looks like the transfer is complete, tis time to see how well those combat abilities have meshed.&#8221; Gently disconnecting the golden tendrils from the remains, Balthazar walked it across the room to the hulking form of his ultimate creation. &#8220;I&#8217;ve waited for this day for quite some time, the master will be pleased to know that his army will be stronger than even I had believed possible.&#8221;</p>
<p>A silver bell on the heavily laden table began to chime a series of short rings, someone had triggered the alarm from the throne room above!</p>
<p>&#8220;You&#8221;, the marsh wizard directed one of his three metal mastiffs, &#8220;summon my troops from the forgeworks, tell the commander to activate all reserves and send them immediately!&#8221; The iron dog bounded away, disappearing down the spiraling stone staircase. &#8220;Averast! Activate the red portal, I&#8217;ll be needing you to complete a critical mission for your master. I&#8217;m going to give you an important treasure that you must immediately bring to the tower of flames, K&#8217;raggargh will know what needs be done with it.&#8221; The marsh wizard flexed his thin bronze fingers fingers and pushed against his temple, activating the hidden latch. With a barely imperceptible click, a small rectangular cover slid aside revealing the interior of his bronze skull. Small golden gears, counterweights, and a tangled web of fine wire surrounded the four golden squares located directly in the center of the Marsh Wizard&#8217;s right temple. &#8220;Ahhh..wha?&#8221; the wizard muttered as he pressed down on one of the squares; it silently elongated and slid out into Balthazar&#8217;s hand revealing it to be a slender rectangular rod of gold inscribed with spidery magical runes. <em>MEMORIES</em>. &#8220;I&#8217;ll need you&#8230; uh.. short one, to bring this to.. bah, what was I going to do..&#8221; Averast grabbed the rod, &#8220;I am aware of my orders master, you must prepare for battle, the fortress is being being attacked!&#8221;</p>
<p>The Marsh wizard closed the access port in his skull protecting the three remaining rods labeled <em>ABILITIES</em>, <em>PERSONALITY</em> and <em>COMPULSION. A</em>s Averast bolted for the stone arch, he stopped to withdraw a small red crystal from a velvet bag hanging from the arch. Placing it into an identically shaped depression on the arch, a shimmering red curtain of energy snapped into place with a loud &#8220;CRACK!&#8221; Averast stepped into it and disappeared. The marsh wizard reached into one of his many pouches and pulled out a small bronze globe, giving it a twist, he tossed it into the stairwell, where an expanding ball of darkness began to form, sucking up all light that touched it&#8217;s surface.</p>
<p>&#8220;Having a few problems are we?&#8221; a deep voice asked from the heavy iron cage in the corner of the room. The dark skinned and heavily muscled orc questioned from within his prison, &#8220;It sounds as if your bill is due wizard! Free me and I promise not to kill you in revenge for your dark deeds against my people!&#8221;</p>
<p>Ignoring the trapped orc warlord, the marsh wizard drew his wand from his belt and moved over to begin the incantations to wake his inactive bodyguard.</p>
<p><strong> </strong></p>
<p>~~~</p>
<p><strong>Day 10 &#8211; Midnight, Iounsday, the 22nd of Tyden &#8211; On the top floor of the Fortress of Mists</strong></p>
<p><strong> </strong></p>
<p><span style="text-decoration: underline;">Fourth Floor &#8211; Throne Room and Balcony</span></p>
<p>&#8220;The open top floor of the Mist Fortress is buffeted by brisk winds, driving away the wispy vapors of the fens. A curved and crenelated balcony extends out from  the covered throne room; the blue light of the sconces and the flickering firelight thrown from the large stone braziers combine to cast odd hues of light about this empty room. A pair of large ornate looking rugs and intricately crafted statues balance out each side of the room. A large stone throne sits directly across from the circular staircase descending to a lower floor.&#8221;</p>
<p><a href="http://picasaweb.google.com/lh/photo/OF6f0Tm5dSq5BpszdX5EMEYSbNLKz4VgtiN3F4CQA_o?feat=embedwebsite"><img src="http://lh5.ggpht.com/_DQ66VqojT1Y/S-1a4tGJRVI/AAAAAAAAHT4/yAqROGODOk0/s288/IMG_3651.JPG" alt="" /></a></p>
<ul>
<li>The party finishes off the Resounder and Champion in the fortress throne room.<a href="http://picasaweb.google.com/lh/photo/vAjavLPWg8Qech8kWXLEA1Xhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img class="alignright" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/S_Hub4dhIPI/AAAAAAAAHcE/blC7xi1q_W0/s144/D%26D%20024.JPG" alt="" width="144" height="108" /></a></li>
<li>Lifting one of the rugs, a pressure plate trigger can be easily identified, this must be what triggered the animation of the Metal Men.</li>
<li>The magically inclined members of the party sensed a large buildup of dark energy coming from nearby and slightly below their current position.</li>
<li>Poe, from his position in the rear of the party, noticed that the hammering sound of the forge had stopped. Looking in the direction of the Forgeworks, approaching lights and the sound of heavy tromping gave warning to the group that the Metal Men are on the move  towards the Fortress. Using the spyglass situated here, the group could see that these forces were comprised of a large host of heavily armored Hammerers, Launchers, Arbalesters and are and led by an imposingly ornamented commander.</li>
<li>Sounds of movement could be heard from down the spiral stairwell.</li>
<li>Barack sneakily descended to scout out the next floor.</li>
</ul>
<p><span style="text-decoration: underline;">Third Floor &#8211; Living Quarters, Study, Guest Quarters</span></p>
<p>&#8220;The staircase opens to a well lit sitting room. Four large statues guard the corners of the room, illuminated by the same sconces filled with glowing blue pebbles providing full illumination for the room. A large circular rug covers the center of the room, along with a couch and several dusty chairs facing a table littered with a handful of scattered papers. A large set of double doors are located on the west wall, and two smaller separated doors on the east wall.&#8221;</p>
<p><a href="http://picasaweb.google.com/lh/photo/v_uaB_xYx_b45Z3bV3zN_EYSbNLKz4VgtiN3F4CQA_o?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S-1aQfbJp_I/AAAAAAAAHT4/h_5FMPI4-Uc/s288/IMG_3639.JPG" alt="" /></a></p>
<ul>
<li>Barack sneaks into the room, being especially wary of the statues and the rug. The rest of the party descends the staircase once Barack indicates the coast is clear.</li>
<li>After many a wary glance at the statues, the party can see that they&#8217;re not inanimate metal men like the statues in the throne room, they&#8217;re actually solid iron cast statues without any articulation or ornamentation. (Thus unlikely to spring to life anytime in the near future.)</li>
<li>Searching the first door on the east wall, Barack found a darkened guest bedroom with a large amount of cobwebs. &#8220;The pebbles in these sconces are either completely extinguished, or are barely radiating the faintest of blue light. There is a bureau littered with parchments bearing letters of an unidentifiable and slightly wicked looking script, as well as bed that is completely free of linens and blanketed only by a fine lattice of cobwebs.&#8221;</li>
<li>Moving to the adjacent room, &#8220;The door opens up to a dimly lit library with the walls almost completely covered with dusty wooden shelves that are sparsely populated with dusty tomes. In the middle of the room, several chairs are arranged around a table that is topped with several scrolls, as well as what seems to be a deck of cards.<span style="color: #ff6600;"> <span style="color: #ff0000;"> </span></span></li>
<li>Master Bedroom &#8211; &#8220;Opening the doors to the master bedroom, you see a large bed, made up and slightly dusty. Flanking the bed are two short nightstands. A rug adorns the floor in front of the doorway, a cozy sitting area with two chairs in a table are tucked away into a corner of the room. A steel banded chest, and a heavily constructed sturdy dresser round out the furniture in the room.&#8221;</li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/kgLdvoQE7W8i4Jyh2u5ivVXhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S_Hucj3AEII/AAAAAAAAHcM/-utfT4K6boo/s144/D%26D%20025.JPG" alt="" width="225" height="109" /></a> <a href="http://picasaweb.google.com/lh/photo/vM3C2Q9ikE0j53HYQSNAJ1Xhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S_HudW9li3I/AAAAAAAAHcc/NmQZTPBBMaE/s144/D%26D%20027.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/n4X7VteVAhYuQxjsfBsCH1Xhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S_HueCGuflI/AAAAAAAAHc0/3ATW73kfcmU/s144/D%26D%20033.JPG" alt="" /></a></p>
<p><br class="spacer_" /></p>
<ul>
<li> Barack discovers a pressure plate under the rug and avoids the trigger, but ends up activating a whirling blades trap as he attempts to pry open the chest, which is actually the trap in pre-triggered disguise. The party launches themselves into the fray to rescue their threatened brother.</li>
<li>While trying to disarm the trams (while it actively attacks him!) Barack disconnected a hose that actually sped up the blade mechanism, the whirling blades moving so fast as to become a mere blur. Axe blows, hammer smashes, and arcs of eldritch energy from the Dragonslayers reduced the intricately constructed machines into a pile of cogs, gears, pulleys and sharp metal bits embedded in the walls of the room as the machines literally ripped themselves apart under the violent assault. <span style="color: #ff0000;"> </span></li>
<li><span style="color: #ff0000;">Loot: Deck of Cards, Local Area Map, Potion, Gold. <br />
 </span></li>
<li><span style="color: #008000;">Experience for &#8220;disarming&#8221; the whirling blades trap &#8211; 67 XP (Players not present receive half  experience)</span></li>
<li>A wall of blackness occupies the stairwell halfway down to the next floor. After investigating it for a while, it seems to be convex, as if it were spherically shaped. It isn&#8217;t solid, and simply consumes any light inside it, resulting in a pure pitch black.</li>
<li>Barack scouts ahead again. Steps into the wall of darkness, and promptly all lights are snuffed out, as if he went blind. Barack had to feel his way down the staircase, being careful not to trip.</li>
</ul>
<p><span style="text-decoration: underline;">Second Floor &#8211; Portal, Lab and Library</span></p>
<p>&#8220;Stepping out of the pitch black, the bright lights of the laboratory assailed Barack&#8217;s eyes, raising tears of pain. Sweeping his eyes across the expanse of the room, Barack saw two doors on the east side, bookshelves, a laboratory table, a large stone arch decorated with mystical symbols, and standing before it, an altar with an unmoving body on top of it, encircled by a ritual ring. In the southwest corner of the room, a large orc looks to be trapped in a cage, to the northwest, a large mirror stands in the corner. Standing before him was a massively powerful looking metal man, four times his height, covered in heavy plating and thick steel cables. The rogue had barely enough time to duck under   the gigantic double bladed war axe that whooshed loudly through the   space occupied by his head not seconds before.&#8221;</p>
<p><a href="http://picasaweb.google.com/lh/photo/9m286y42gLicsw-EwI49YEYSbNLKz4VgtiN3F4CQA_o?feat=embedwebsite"><img src="http://lh5.ggpht.com/_DQ66VqojT1Y/S-1adVVGY4I/AAAAAAAAHT4/exBVNUx8TRE/s288/IMG_3645.JPG" alt="" /></a></p>
<ul>
<li> Combat with the Marsh Wizard, his Juggernaut bodyguard, Iron Defenders and the repeater crossbow turret.</li>
<li>The marsh wizard taunted &#8220;Defeat me if you will, I have prepared the means for my master&#8217;s army, my work is complete!&#8221;</li>
<li>The battle started with Barack tumbling through the room to engage the marsh wizard directly.</li>
<li>As Pendrynn attempted to follow the agile halfling, the massive metal juggernaut smashed him full in the center of his reinforced breastplate sending him careening back into the darkness of the stairwell. </li>
<li>Froimos followed soon after, shouting encouraging words and pointing out the weak spots on enemies.</li>
<li>Kailithe steered a searing ball of flame about the room, toasting the  automatic crossbow turret that had been peppering the party, unfortunately, his focus on maneuvering his ball of fire led him distractedly into the path of the juggernaut, who quickly pounded the wizard into unconsciousness.</li>
<li>Kurok stepped in to strike many decisive blows against the juggernaut after manhandling (er, dwarfhandling?) it about the room. After becoming bloodied by the warriors relentless assault, the thick cables attached to the juggernaut  disconnected from his body with a torrent of hissing steam. </li>
<li>Through the  obscuring mist, the party saw 4 metallic snakes emerge to join the fray. Pendrynn, recovering from the powerful blow he received rushed back into the battle, destroying several of the jugger-snakes in a din of radiant light. Seeing that the rogue was best upon by many foes, he taunted away the fire elemental soldier that was attacking the trapped Barack. </li>
<li>Surrounded by the hissing metallic snakes, Froimos did his best to fend off the snapping jaws, but was unable to keep up with the quickly darting enemies. Soon enough he felt a painful sting on the back of his leg, where one of the snakes had buried it&#8217;s fangs in the meat of his thigh. A hot painful warmth began to spread from the site, a sure indication of a poisonous bite.</li>
<li>Davros blasted away at the Iron Defenders and landed a massive vampiric embrace against the Marsh Wizard, bolstering his self-confidence and his stamina. After dodging the juggernaut bodyguard&#8217;s stone shattering blows, the rogue tumbled across the room to decisively shut down the Marsh Wizards offense, despite being trapped in a cage of lightning for a short period of time. </li>
<li>Poe dashes around the roomy, bringing Kailithe and Froimos back from the brink of death through prayers to the Raven Queen while while fending off incoming crossbow bolts and the long reach of the marsh wizards bodyguards.</li>
<li>The marsh wizard&#8217;s body popped up again later in the battle after a lengthy period of self repair, only to be blasted into submission yet again.</li>
<li><span style="color: #008000;">Combat Experience for Fighting the Fortress of Mist Defenders (The Throne Room and the Laboratory) &#8211; 550 XP (Players not present receive half experience)</span></li>
<li><span style="color: #008000;"><span style="color: #000000;">After the battle the fire on the laboratory table was put out and the room was thoroughly looted.</span> </span><span style="color: #ff0000;">Loot: Polyglot Gem, Nail of Sealing, Magical Blanket, Goggles, Adamantine and Mithril Rods, Spellbook and Ritual Scroll and the personal belongings of the ex-Marsh Wizard, pouch of crystals hanging from the arch (including black, red, green and blue shards)<br />
 </span></li>
<li><span style="color: #ff0000;"><span style="color: #000000;">The party spoke to the trapped orc in the corner who threatened them harm if he wasn&#8217;t released. Stone Bear indicated he was a member of the tribes of the south and when questioned as to his people&#8217;s motives against the town of Blackfield, he simply indicated that his tribe only wanted to stay on their land and reclaim that which was taken from them. The party left him in his cage.</span><br />
 </span></li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/fV-175Iapxe9OV7YFOHvFFXhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite">.<img src="http://lh3.ggpht.com/_DQ66VqojT1Y/S_HuhhM7_4I/AAAAAAAAHdk/2EFKIYZNE64/s144/D%26D%20043.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/OrxItsXzDSpbnmZchoegU1Xhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh3.ggpht.com/_DQ66VqojT1Y/S_HugykGpLI/AAAAAAAAHdc/uWmPF7tdmVc/s144/D%26D%20042.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/ix1f3g_0v4BkEKm4YKiLvFXhnwd4-1hNBE9Ws87KHsg?feat=embedwebsite"><img src="http://lh5.ggpht.com/_DQ66VqojT1Y/S_Huh93s5OI/AAAAAAAAHds/Igs36z27Gm4/s144/D%26D%20046.JPG" alt="" /></a></p>
<p><strong> </strong></p>
<p>
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		<title>12-Lost in the Mists</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2864</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2864#comments</comments>
		<pubDate>Mon, 10 May 2010 14:24:14 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2864</guid>
		<description><![CDATA[Players in Attendance: Chris Rocco (Pendrynn Hamut), Jason Jurisch (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer), Erik Rehpohl (Kailithe Solace Guard), Paul Brazelton (Poe), Greg Sallee (Davros) Recap: When we last saw the Dragonslayers of Blackfield, they were surrounded by a horde of Bullywugs, lost and delirious deep in the Mist Fens. Barack [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Players in Attendance: </strong>Chris Rocco (Pendrynn Hamut), Jason   Jurisch  (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway,   (Kurok Stonehammer), Erik Rehpohl (Kailithe Solace Guard), Paul  Brazelton (Poe), Greg Sallee (Davros)</p>
<p><strong>Recap:</strong> When we last saw the Dragonslayers of Blackfield, they  were surrounded by a horde of Bullywugs, lost and delirious deep in the  Mist Fens. Barack had recently captured a young wolf and was leading it  around on a rope,  Pendrynn&#8217;s horse was killed during the battle with  the feral Warg Rider and the pack of Grey Wolves and Poe was leading the  group in seeming circles due to the fickle intentions of the feather of  his deity, the Raven queen. Several members of the party were becoming  affected by prolonged exposure to the swamp&#8217;s toxic mists.</p>
<p><strong>Date:</strong> Mid-afternoon on Morsday, the 21st of Tyden, at an  unknown location in the Mist Fens and surrounded by Bullywugs and their  trained attack reptiles.</p>
<p>~~~</p>
<p><strong>Day 9 &#8211; Morsday, the 21st of Tyden (Afternoon)</strong></p>
<ul>
<li>Mud Lord Fribbert invited the party back to his village, conversing  with Kailithe, he indicated that the party should wait in the village,  &#8220;Four Days, Meet God&#8221; he croaked. The Dragonslayers probed for more  information about the god, mostly, it came back with varying degrees of  the statement, &#8220;Meet god, four days, no leave, god house four days,  metal men bad, no kill, tower move, meet god, god happy, four days&#8221;  etc.. Fribbert doesn&#8217;t seem interested or inclined to answer other questions and settles down in front of his hut in a meditative pose.</li>
<li>The Bullywug &#8220;village&#8221; can be accurately described as a &#8220;Cesspool  layered on top of a ruined settlement.&#8221;Five wooden huts previously stood  on this sodden territory as some kind of hunters camp, only one remains  standing (mostly) with the four others in various states of collapse,  incineration or submersion. There is debris, refuse and filth everywhere. The Bullywugs seem to bring out the worst in their environment, and the stench is almost unbearable.</li>
<li>There are two idols/altars present in the village. One is made out  of armor bits and spare metal parts in the shape of a Metal Man, with  his feet wrapped up by a vicious looking stone snake. Around the base of  this statue, can be seen offerings of metal bits, food, and junk. The  party discovered a wrecked rider box in this refuse. The second idol  looks  to significantly older and constructed from chiseled stone in the  form of a hunched Slaad. The offerings around this idol look to be of  higher quality with bits of dead animals, scraps of adventuring gear and  even sweet smelling bog leaves.</li>
<li>Bullywugs seem to be ambivalent towards violence against their kind.  Several times, the party has seen them maim one another without any  significant reaction from their fellows. A bullywug mucker began to stab at one of the  party&#8217;s horses with his spear. After several requests to stop, Davros  and Froimos blasted/chopped the offender into bits, their fellow bullywugs barely noticed.</li>
<li>Kailithe set about clearing the flat ground of one of the collapsed  huts through prodigious use of repeated thunder waves, sending the scrap  lumber flying like toothpicks in the wind.</li>
<li>Pendrynn was bound and determined to cleanse the village of it&#8217;s  offensive Slaad God, and proclaimed, &#8220;Erathis! Cleanse this land of it&#8217;s  unholy blight!&#8221; and smashed his weapon into the ancient idol.</li>
<li>The village erupted in violence! All of the bullywugs within sight  of Pendrynn croak angrily and rush him! The rest of the party springs  into action!</li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/teu58zdvf9SyBvY5nUaj_C1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh6.ggpht.com/_DQ66VqojT1Y/S9jfkRj8INI/AAAAAAAAG-0/lxQ_HI6sNXA/s288/IMG_3661.JPG" alt="" /></a> <a href="http://picasaweb.google.com/johnvanjim/HeroesOfBlackfield12LostInTheMists?authkey=Gv1sRgCMfxtcOS9KeUKA&amp;feat=embedwebsite#5465364054962167874"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S9jfprg1YEI/AAAAAAAAG_U/La4wbaBKZ_I/s288/IMG_3665.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/MMQqCBcjKrWNzNxA9JHruS1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh5.ggpht.com/_DQ66VqojT1Y/S9jfy47ZGcI/AAAAAAAAHAQ/vnxoWLkolDs/s288/IMG_3670.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/mBusgf7pUDayvCPfGMQmUy1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh3.ggpht.com/_DQ66VqojT1Y/S9jf4dLVu5I/AAAAAAAAHA0/SndslMcY4d8/s288/IMG_3673.JPG" alt="" /></a><a href="http://picasaweb.google.com/lh/photo/a4QJq6HEeV4f_BGF-tE-sS1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"> <img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S9jfxELDydI/AAAAAAAAHAE/SWaCnxSIrB8/s288/IMG_3669.JPG" alt="" /></a></p>
<ul>
<li>Deep into the battle, a group of reinforcements descend on the  picketed horses and spook them out of the village, they bolted in many  different directions, disappearing into the mist.</li>
<li>Davros Summoned his imp, further curses in the name of his patron &#8220;Helios&#8221; caused the rune on his hand  to emanate a different color than he had previously seen.</li>
<li>Several members of the party seemed to feel better after delivering a powerful hit to a Bullywug combatant, almost as if nature approved of the removal of the frog men from existence.</li>
<li><span style="color: #008000;">Combat Experience for surviving the Bullywug Village Massacre &#8211; 300 XP (all players)</span></li>
<li>After the battle, the party departed from the village and attempted to track several of the fleeing horses, they were unable to follow the tracks for long and it seems that the fens swallowed any trace of their equine companions (not to mention the equipment they carried in their saddlebags).</li>
</ul>
<p><strong>Day 10 &#8211; Iounsday, the 22nd of Tyden<br />
 </strong></p>
<ul>
<li>Leaving the Bullywug Village massacre behind, the Dragonslayers set out to locate source of the metal men, once again trusting in the divine direction of Poe&#8217;s holy token of the Raven Queen. It seemed to be pointing unwaveringly in a very specific direction, the party must be close to their destination.</li>
<li>More suffer from swamp delirium.</li>
<li>The party finds their way to dry land, in the form of an island, jutting out of the mucky swampland.</li>
<li>Following the sounds of hammers on metal, the Dragonslayers locate the Forgeworks. After scouting and observing it, they could see various metal men moving between the two smaller buildings and the larger open centered forge. 5-7 heavily plated Hammerers seem to be working at the forge constantly, the large metal sledge on their right arm quickly arcing down on sheets of red hot metal, the impact tossing aside a shower of sparks. Walking wheelbarrows seem to be hauling materials and coal from one of the side buildings to the forge proper. The party decided to bypass the Forgeworks to head for the hill behind it, where the feather was ultimately pointing, discovering the Fortress of Mists.</li>
<li><span style="color: #008000;">Exploration Experience for discovering the Fortress of Mists &#8211; 100 XP (all  players)</span></li>
<li>Barack scouted ahead and found a hidden and barred cellar door, pries enough of it open to get inside and finds a desolate and abandoned basement with no access to the upper floors. Barack used his magical hand mirror to look through the ceiling of the room, allowing him to see into the room above. It seems to be a large room with a long table in the center. Bright blue lights glow from sconces mounted on the walls and there doesn&#8217;t seem to be any movement in the room.</li>
<li>Not finding any other access to the Fortress, other than the barred, reinforced and potentially magically sealed front door, the Dragonslayers decided on a &#8220;Death from above&#8221; approach and broke out their grappling hooks.</li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/QS0-F3ih3IsjeB2fosop8C1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh6.ggpht.com/_DQ66VqojT1Y/S9jfeqiTNTI/AAAAAAAAG-Q/10aCOpDzSgE/s400/IMG_3651.JPG" alt="" /></a></p>
<ul>
<li>In the falling darkness, the team successfully climbed to the top of the Fortress. Barack saw that there was an open balcony facing in the direction of the distant Forgeworks  (with a nice telescope to view it) and two open air doors leading to the illuminated interior. Two ornate rugs sat on the stone floor of the chamber, a throne and two statues of metal men are illuminated by a combination of glowing blue braziers and two open fire pits.</li>
<li>Pendrynn walked into the room and onto one of the ornate rugs on the floor, with that, a shrill alarm could be heard, and the statues in the corners of the room began to move.</li>
<li>Fight! (where we left off..) </li>
</ul>
<p><a href="http://picasaweb.google.com/lh/photo/T60ufhDgPnaR0WJPnA8zpC1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh3.ggpht.com/_DQ66VqojT1Y/S9jgBQ9pjHI/AAAAAAAAHBo/lHTF58-NGXM/s288/IMG_3678.JPG" alt="" /> </a><a href="http://picasaweb.google.com/lh/photo/XlHo3LTBgqHlAZIua8bNGy1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S9jgGqvJwaI/AAAAAAAAHCM/5ygCwdLBcSc/s288/IMG_3681.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/8-Vbzan_Q9Ua_bH37ssBcy1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S9jgKzpc_2I/AAAAAAAAHCo/weHf9dAL6hY/s288/IMG_3684.JPG" alt="" /></a><a href="http://picasaweb.google.com/lh/photo/Y8c9O478wtv34l0hz6NkVy1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"><img src="http://lh6.ggpht.com/_DQ66VqojT1Y/S9jgNf0ItDI/AAAAAAAAHC4/jkCGj5Ff0AQ/s288/IMG_3685.JPG" alt="" /></a><a href="http://picasaweb.google.com/lh/photo/8-Vbzan_Q9Ua_bH37ssBcy1lyFtu6T-9RP07Hqbr2IU?feat=embedwebsite"> </a></p>
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		<title>11-On The Hunt</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2731</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2731#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:51:59 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2731</guid>
		<description><![CDATA[Players in Attendance: Chris Rocco (Pendrynn Hamut), Jason Jurisch (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer) Recap: Last episode, we saw the Dragonslayer Cohort tying up their visit to Port Flume, traveling on to Burrowdown Vale, home of the halfling farmers. Their caravan was attacked on their final leg of the journey, just [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Players in Attendance: </strong>Chris Rocco (Pendrynn Hamut), Jason Jurisch  (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer)</p>
<p><strong>Recap:</strong> Last episode, we saw the Dragonslayer Cohort tying up their visit to Port Flume, traveling on to Burrowdown  Vale, home of the halfling farmers. Their caravan was attacked on their final leg of the journey, just north of Korba Pass, by a large undead Landshark (Bulette) and metal hammerers raining from the skies. Our heroes fought off the ambush, defeating the metal champions Sarpodon and Myrmidon, and limping the caravan back to the gates of Blackfield in the dark of night.</p>
<p><strong>Date:</strong> Early Morning,<strong> </strong>Iounsday, the 12th of Tyden, 617 S.R. in the Elder Council Chambers, Town Hall, Blackfield.</p>
<p>&#8212;</p>
<p>The party used the remainder of the day to tie up loose ends and prepare for their foray in the wild. The elders stressed that it is both an honor and a challenge to be named as a candidate of the title &#8220;Hunter of Blackfield&#8221; and that they&#8217;ll have to not only survive for at least a month outside the city&#8217;s walls, but to prove their mettle and tackle any of the concerns listed on the Messenger Scroll of the Elder Council. Also, the council continues to urge secrecy as to the challenge issued to the Dragonslayers, as it is the tradition of the Trials as well as for their own safety.</p>
<ul>
<li>Everyone is issued horses/ponies and full rations/water if the party wants them. The elders warn that horses might be a liability in certain terrain, and they are quite valuable to the town, so be careful with them!</li>
<li>Everyone is issued pay for the remainder of the month, in advance. (37 gold each for Hunter pay) and will be paid/accrue 75 gold on the first of each future month.</li>
<li>If the party had special requests for items, Turley Tunhill handled it at Bits and Bobs (within limits). Everyone is issued a basic mess kit and will be assumed to have it if they have their backpack. (Bowl/Utensil).</li>
<li>Pendrynn dropped off a letter for Lisette Tunhill, talked to Elder Worthwords about a matter of legal records behind Mir&#8217;s petition to leave Blackfield. Alicia seemed nervous to be communicating about the subject, however Pendrynn ended up talking her into looking into it while he&#8217;s away. He then went to the Temple of Erathis and talked to Sage Corvara about being sent from the town on a quest to become Hunters, seeking what aid he could find. Corvara mentioned that Mir was still angry with the Dragonslayers (as are many of Erathis&#8217; faithful) and that there is the potential for a Moonmeet at the end of the month.</li>
<li>Barack took the time after packing his gear to meet with his &#8220;Boys&#8221; in their newly rented shelter. Toad was happy to see him, and gave a thorough report as to how busy and productive the Boys had become. Barack conveyed with all seriousness that they needed to stay sharp and train for the trials that would be coming. He also took the time to gift toad with the medal he earned during the Commencement Clash. Toad was overwhelmed, but promised to keep the boys in shape and training hard.</li>
<li>Before heading out, Pendrynn played one final prank on Talon cohort by hiding a slab of the rotten Bulette meat under their barracks.</li>
</ul>
<p>~~~~<br />
 <strong>Day 1 &#8211; Midnight, Meloren, the 13th of Tyden</strong></p>
<p><strong> </strong><a href="http://picasaweb.google.com/lh/photo/ayHsPWDIe7n4JJQ0nOzdiw?feat=embedwebsite"><img class="alignleft" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/S5T6zttLx6I/AAAAAAAAFuc/NGd1r3Bly0w/s144/010.JPG" alt="" width="122" height="144" /></a>After departing in the middle of the night through Blackfield&#8217;s Dig Site gate, the party spent the day exploring the immediate terrain surrounding Blackfield, located the collapsed exit tunnel of the AoE, located Blackfield&#8217;s small disguised fields &amp; gardens and foraged from them before heading north<strong> </strong>and camping<strong>. </strong>The party enjoyed a sumptuous dinner of fresh vegetables and several amazing tasting hearty mushrooms that Kurok managed to spot as they rode.</p>
<p>Barack ranged ahead as a scout/lookout for the main party.</p>
<p>That night, the party decided that they would prioritize the investigation of the &#8220;Metal Men of the Mist Fens&#8221;.</p>
<p>The party set up three watches of 3 hours apiece. <span style="color: #0000ff;">(</span><span style="color: #0000ff;">DM Note: I&#8217;m assuming this is the official watch order unless I hear otherwise.)</span></p>
<p>1st Watch &#8211; Pendrynn and Kurok, 2nd Watch &#8211; Barack and Froimos, 3rd Watch &#8211; Poe, Davros and Kailithe</p>
<p>~~~~<br />
 <strong>Day 2 &#8211; Bahmsday, the 14th of Tyden</strong></p>
<p><a href="http://picasaweb.google.com/lh/photo/THFKX_SayamPSMZp9vLpVg?feat=embedwebsite"><img class="alignleft" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/S5T7FkrfMxI/AAAAAAAAFwQ/d77SPf575pc/s144/011.JPG" alt="" width="80" height="144" /></a> The party continued their trek north into the hilly lowlands where they searched for the entrance to Shyssal&#8217;s Lair and the Goblin caves. They found the entrance grate broken open, and signs of the cohort that followed their Namesake foray into the dragons lair. The lair itself was empty, the ice long since melted; a miasma of mold and death hung in the air.</p>
<p>The party ransacked the already destroyed lair, but were fortunate enough to discover a rotten pouch of gold under the partially decayed remains of one of the goblins they had killed.</p>
<p>Before departing the area, Froimos camouflaged the entrance to the cave with several twigs and brush.</p>
<p>Midway through the day&#8217;s ride north, the party discovered a small spring, refreshed themselves and their horses and refilled their waterskins.</p>
<p>That evening, the party wrote on their messenger scroll with updates of their progress for the Elder Council. Penndryn could be seen writing on a piece of parchment around the campfire as well.</p>
<p>~~~~<br />
 <strong>Day 3 &#8211; Pelsday, the 15th of Tyden</strong><br />
 <a href="http://picasaweb.google.com/lh/photo/G3VGlrpVcOa8GUDOznFpqQ?feat=embedwebsite"><img class="alignleft" style="margin: 5px;" src="http://lh5.ggpht.com/_DQ66VqojT1Y/S5T7Y1P1NII/AAAAAAAAFwA/8-e2sylUvUg/s144/012.JPG" alt="" width="144" height="86" /></a>The party awoke to a mild southerly wind, the beginning of a light haze the telltale sign of the beginning of the fens to the north.</p>
<p>The entire day was spent skirting the periphery of the Mist Fens to the North West.</p>
<p>The party camped out on a hilltop.</p>
<p>~~~~<br />
 <strong>Day 4 &#8211; Morsday, the 16th of Tyden</strong></p>
<p><a href="http://picasaweb.google.com/lh/photo/KOeCVk8WWjJutRgqpWZ3xA?feat=embedwebsite"><img class="alignleft" style="margin: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/S5T7qHddiRI/AAAAAAAAFyM/U93VJOir0LM/s144/013.JPG" alt="" width="100" height="144" /></a>Another day wrapping around the mist fens. The party moved apace despite diminished visibility and made excellent time.</p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p>~~~~</p>
<p><strong>Day 5 &#8211; Iounsday, the 17th of Tyden</strong></p>
<p><a href="http://picasaweb.google.com/lh/photo/hHaVcTGsygmio7neXjIY1w?feat=embedwebsite"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/S5T9N7wLmWI/AAAAAAAAFzE/HNM9HFSYH6k/s144/019.JPG" alt="" width="144" height="100" /></a>After another heavy day of riding, the party began to approach the range of hills that held the compromised Coal Caravan Camp One.</p>
<p>Barack spotted a small cave in a low hill, the party clustered around as he headed in, allowing his glowing short sword to illuminate his way. The low entrance opened into a small warren, littered with fur and dirt. A low mewling sound drew Barack&#8217;s attention to a small wolf pup cowering in the corner. Planting his sword in the dirt, Barack pulled out a sack and tried to capture the pup, as it growled, snapped and resisted his advances.</p>
<p>Meanwhile, outside the cave, the Dragonslayers began to hear the echoing calls of howling wolves. Davros and Poe gathered the horses rains, as the rest of the party readied their weapons and scanned the drifting mists.</p>
<p>Led by a feral looking goblin riding a brutishly large alpha wolf, the pack of wolves crested the neighboring hill; snarling and howling, the wolves bore down on the party&#8217;s position. Pendrynn mounted his horse and charged directly at the wolf rider. He was promptly enveloped in sea of gray fur and snapping fangs.</p>
<p><a href="http://picasaweb.google.com/johnvanjim/11OnTheHunt?feat=embedwebsite#5446254911078220242"><img class="alignnone" style="margin-left: 5px; margin-right: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/S5T7_HMLQdI/AAAAAAAAF6k/NifFj8QDPT0/s288/014.JPG" alt="" width="288" height="169" /></a> <a href="http://picasaweb.google.com/lh/photo/0uMav0pd6Ad-gzSxO63i8g?feat=embedwebsite"><img class="alignnone" style="margin-left: 5px; margin-right: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/S5T8M5crLjI/AAAAAAAAFnw/PyRH79Us0dc/s288/015.JPG" alt="" width="230" height="173" /></a></p>
<p>Shouting orders to Poe and Davros to guard the horses, the Warlord Froimos rushed forward to aid the Paladin, Kurok&#8217;s short legs pumping furiously to keep up with the lanky half-elf. Poe yelled a warning into the cave that they were under attack.</p>
<p><a href="http://picasaweb.google.com/lh/photo/wBjbdA34CIe-JUMKFIj9Vg?feat=embedwebsite"><img class="alignnone" style="margin-left: 5px; margin-right: 5px;" src="http://lh5.ggpht.com/_DQ66VqojT1Y/S5T8dqKea8I/AAAAAAAAFn8/8j7JLJvod4w/s288/016.JPG" alt="" width="230" height="173" /> <img class="alignnone" style="margin-left: 5px; margin-right: 5px;" src="http://lh6.ggpht.com/_DQ66VqojT1Y/S5T8wFXlLwI/AAAAAAAAFoI/raavjBm4z3M/s288/017.JPG" alt="" width="230" height="173" /></a></p>
<p>As Pendrynn rushed the goblin wolf rider, he shouted invocations of Erathis, blasting away at his foe with holy light, flinging him off his mount.</p>
<p>In the cave, Barack pulled out his crowbar, slamming it into the loose dirt of the cave wall, he used it as a hook to hang up the bagged and subdued wolf pup.</p>
<p>his horse soon fell beneath him, its throat torn out by the wolves. His horse collapsing  from underneath him, Pendrynn managed to leap off at the last minute, avoiding being pinned beneath his mount.</p>
<p>Froimos shouted, &#8220;Here&#8217;s where to hit them men!&#8221; and proceeded to bifurcate the entire front half of a wolf in a single gristle-spewing chop of his golden great-axe.</p>
<p><span style="color: #000000;">Davros and Poe worked on keeping the horses under control and with their backs (and hooves!) to the lone harrying wolf who was away from the pack. Nipping at the horses flanks, he didn&#8217;t see the approaching rogue until being cracked unconscious with the hilt of Barack&#8217;s short Sword.</span></p>
<p><span style="color: #ff0000;"><span style="color: #008000;">Combat XP awarded &#8211; 150 XP for Kurok, Penndryn, Froimos and Barack. 75 XP for Poe, Kailithe and Davros</span><br />
 </span></p>
<p><span style="color: #ff0000;"><span style="color: #000000;">When the party mounted up to move on, Pendrynn shared Poe&#8217;s horse, as his had fallen prey to the wolves during the battle.</span></span></p>
<p><span style="color: #ff0000;"><span style="color: #000000;">Barack attempted to feed the captured wolf pup but was only nipped and growled at.<br />
 </span></span></p>
<p>~~~~<br />
 <strong>Day 6 &#8211; Meloren, the 18th of Tyden</strong><br />
 <a href="http://picasaweb.google.com/lh/photo/hHaVcTGsygmio7neXjIY1w?feat=embedwebsite"><img class="alignleft" style="margin: 5px;" src="http://lh3.ggpht.com/_DQ66VqojT1Y/S5T9N7wLmWI/AAAAAAAAFzE/HNM9HFSYH6k/s144/019.JPG" alt="" width="144" height="100" /></a>The party, having recuperated from their fight with the gray wolves, pressed on deep into the heart of the Mist Fens. The terrain irregularly shifted between small bars of dry ground to ankle deep mud to waist deep brackish water.</p>
<p>The thick fog bubbling up from the murky water promptly dropped visibility to anywhere between 5 to 30 feet. <span style="color: #0000ff;">(DM Note: -2 to Perception checks and Ranged Attack checks.)</span></p>
<p>Poe felt a tickling in the back of his brain and noticed that his black feather began to twitch rhythmically in a specific direction. Bringing this to the party&#8217;s attention, they determined they should attempt to head in the direction it seemed to be indicating. Sound reasoning, considering the lack of identifiable terrain features and lack of visibility.</p>
<p>After finding a relatively solid surface to hobble the horses, the party set up  camp and attempted to drive away a bit of the fog with a fire and a good nights sleep.</p>
<p>~~~~<br />
 <strong>Day 7 &#8211; Bahmsday, the 19th of Tyden</strong></p>
<p>Poe&#8217;s feather seems to be pointing in a new direction. The party ends up exiting the northeastern edge of the fens, frustrated and tired at the waste of their day, they turned and plunged back into the fog.</p>
<p>Fate frowned on the party and left them with no suitable ground to camp. The party pushed on through the night, visibility almost zero due to the darkness and soupy vapors.</p>
<p>Barack swore that he saw a flash of movement off in the distance, but wrote it off to the his eyes playing tricks on him.</p>
<p>Barack turned back from his scouting to discover that he was separated and lost from the party. Hearing him blow on his whistle, the rest of the Dragonslayers pulled out their signal horn and responded with a low blast. After several alternating whistles and responses, Barack was reunited with the party and promptly thereafter, the entire group roped themselves together, to avoid becoming separated.</p>
<p>~~~~<br />
 <strong>Day 8 &#8211; Pelsday, the 20th of Tyden</strong></p>
<p><a href="http://picasaweb.google.com/lh/photo/WoZl3y58GNsgrKsETVQQVA?feat=embedwebsite"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" src="http://lh5.ggpht.com/_DQ66VqojT1Y/S5T-_rA-KFI/AAAAAAAAFqY/myPxxYYpPYc/s288/027.JPG" alt="" width="288" height="216" /></a>Doggedly following the imperceptible movement of the icon of Poe&#8217;s deity, the party found a large patch of ground capable of supporting their horses. The group settled in to their soggy camp, lit a fire and used the remainder of the diffuse daylight to rest, cook up some grub and feed their mounts.</p>
<p>Determining that it would be unwise to travel the Mist Fens in the dark, the Dragonslayers enjoyed the rest of the evening around the campfire, regaling each other with their perspective of the battle with the gray wolves.</p>
<p><br class="spacer_" /></p>
<p>~~~~<br />
 <strong>Day 9 &#8211; Morsday, the 21st of Tyden</strong></p>
<p><a href="http://picasaweb.google.com/lh/photo/fdf4u3lPvDCT2SWfEu2AZg?feat=embedwebsite"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" src="http://lh4.ggpht.com/_DQ66VqojT1Y/S5f0yV7rVFI/AAAAAAAAGHA/yikfbiDsqew/s288/Bullywug.jpg" alt="" width="162" height="184" /></a>Waking the next morning, Froimos and Penndryn begin to show signs of some form of delirium, visibly shaking and acting nervous. <span style="color: #0000ff;">(DM Note: -2 to Perception and Skill Checks)</span><strong><br />
 </strong></p>
<p>Kurok however, was SURE he saw something out in the mists. A pair of yellow orbs, flicking in and out of view.</p>
<p>Drawing weapons and putting their backs to the horses, the Dragonslayers peered sharply at the outline of the figure slogging towards them, a strange &#8220;Froaking&#8221; sound coming from it. &#8220;Don&#8217;t look now men, but they&#8217;re all around us&#8221; Kurok mumbled under his breath. Indeed, the party could see several shapes approaching from all directions.</p>
<p>Holding their attacks, the party watched as the Bullywugs crept forward in the muck; accompanied by giant barrel-sized toads they prodded forward with spears.</p>
<p>Kailithe thought he could translate their primordial croaking into something resembling coherent thoughts. Much back and forth about friend or foe ensued..</p>
<p>A robed Bullywug stepped forward, accompanied by a massive Alligator like creature. He pointed at the plate-mail clad Pendrynn and let loose a series of throat-rending warbles. &#8220;Metal Man?&#8221; Kailithe translated a vociferous &#8220;No!&#8221; and waved at Pendrynn to remove his helm.</p>
<p><a href="http://picasaweb.google.com/lh/photo/MHs2Wb5pfUpu_dx2nv7DqA?feat=embedwebsite"><img src="http://lh4.ggpht.com/_DQ66VqojT1Y/S5UAK6HfU6I/AAAAAAAAF3M/5b34Vk721PM/s288/033.JPG" alt="" /></a> <a href="http://picasaweb.google.com/lh/photo/as2P-a5gZpqXXaoHJyo-hg?feat=embedwebsite"><img src="http://lh6.ggpht.com/_DQ66VqojT1Y/S5UAnbef5jI/AAAAAAAAF4U/mXE5AP3aPGQ/s288/036.JPG" alt="" width="202" height="151" /></a></p>
<p>The robed Bullywug waved his staff in the air and dozens of additional bullywug warriors stepped forth from the mists surrounding the party. The Mud Lord waved at the Dragonslayers and croaked a terse &#8220;FwallLLooW!&#8221;</p>
<p>~~~~</p>
<p>DM Notes:</p>
<ul>
<li>Alway, I need an updated character creator file for Kurok</li>
<li>Before the next adventure, I&#8217;ll need to level up the remaining characters, issue pre-departure gear and hand-out pay.</li>
</ul>
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		<title>Wilderness Travel Rules</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2772</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2772#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:13:23 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[House Rules]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2772</guid>
		<description><![CDATA[Movement 1 square = 10 miles on a side, 100 square mile area. Foot Travel &#8211; Move up to 2 squares or Explore 1 square per day. Mounted Travel &#8211; Move up to 4 squares or Explore 2 squares or Move up to 2 squares and Explore 1 square per day. If the party Explores [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Movement</strong></p>
<ul>
<li>1 square = 10 miles on a side, 100 	square mile area.</li>
<li>Foot Travel &#8211; Move up to 2 squares 	<em>or</em> Explore 1 square per  day.</li>
<li>Mounted Travel &#8211; Move up to 4 squares <em>or</em> Explore 2 squares <em>or</em> Move up to 2 squares <em>and</em> Explore 1 square per day.</li>
<li>If the party Explores a map square, it will be marked with a &#8220;.&#8221; in   the bottom left corner.</li>
<li>If the party Moves through a map square without Exploring it, they   will only receive basic information about the terrain they&#8217;re moving   through, they have a small chance of finding any other contents of that  area.</li>
<li>Difficult Terrain &#8211; Movement and Exploration occurs at ½ Speed</li>
<li>Challenging Terrain – <strong>Nature 	Check DC 18</strong> to find a route at ¼  speed, must pass a <strong>Nature Check DC 22</strong> to be able to pass while  Mounted. For every day spent traveling through Challenging terrain,  players must pass an Endurance  Check or bad things can happen. (DMG  p.61)</li>
<li>Short Rest – Party members drink 1 water during a short rest.</li>
</ul>
<p><strong>Rest and Food</strong></p>
<ul>
<li>Extended Rest – Party members drink 1 water 	and eat 1 ration during  an extended rest.</li>
<li>Foraging and Hunting &#8211; can be done 	with a <strong>Nature Check DC 15</strong> to feed/water a single person, <strong>Nature Check DC 25</strong> to 	feed/water  the party. The party can only attempt to forage once per square.  Depending on the type of terrain, there may be modifiers to this check.  (PHB p.186)</li>
<li>Thirst – After 3 days without 	water, take <strong>Endurance Checks</strong> every day or lose healing surges. (DMG p.159)</li>
<li>Starvation &#8211;  After 3 weeks 	without food, take <strong>Endurance Checks</strong> every day or lose healing 	surges. (DMG p.159)</li>
</ul>
<p><strong>Misc</strong></p>
<ul>
<li>Extreme Weather – <strong>Endurance 	Check</strong> or or lose Healing Surges.  (DMG p.159)</li>
</ul>
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		<title>Messenger Scroll</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2655</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2655#comments</comments>
		<pubDate>Wed, 24 Feb 2010 18:50:27 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2655</guid>
		<description><![CDATA[Herein lie the desires of the Elder Council of Blackfield directed to the attention of the Dragonslayers Cohort, Hunters of Blackfield __________________________________________________ ~ Investigate the Mist Fens, find the source of the Metal Men and the secret behind the Rider Boxes ~Scout out the threatening forays of The Orc Tribes in the highlands to the [...]]]></description>
			<content:encoded><![CDATA[<p>Herein lie the desires of the Elder Council of Blackfield directed to the attention of the Dragonslayers Cohort, Hunters of Blackfield</p>
<p>__________________________________________________</p>
<p>~ Investigate the Mist Fens, find the source of the Metal Men and the secret behind the Rider Boxes</p>
<p>~Scout out the threatening forays of The Orc Tribes in the highlands to the southeast.</p>
<p>~Exploration: It&#8217;s been nearly 150 years since Blackfield has updated their local maps, and even then they were spotty at best. Any information about the local features, topography, resources and threats are much welcomed.</p>
<p>~Elder Wordsworth: Special request for a fresh gizzard from a red dragon. A replacement is needed for the ignition system of Blackfield&#8217;s flaming outer walls.</p>
<p>~Spelunk deep into the new underwarrens revealed in the Dig collapse.</p>
<p>~Investigation into the higher incidence of Portals appearing across the countryside not associated with a nearby portalstorm. Where do they come from? Are they a threat? Where do they lead?</p>
<p>~Track down the Ambassadors of Erathis outside the city walls and determine if the&#8217;re a threat to Blackfield. If so, take measures to thwart any future plans for breaching Blackfield&#8217;s defences.</p>
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		<title>Burrowdown</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2267</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2267#comments</comments>
		<pubDate>Tue, 23 Feb 2010 16:13:28 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Cities and Towns]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2267</guid>
		<description><![CDATA[History Burrowdown was founded around the year 27 S.R. by an independent group of Halfling farmers. They left Port Flume in search of a defensible patch of farmland to safely raise their families and their crops. Population Borrowdown Valley is home to approximately 350 citizens. They primarily reside in their farms nestled adjacent to their fields in [...]]]></description>
			<content:encoded><![CDATA[<h3><strong><span style="color: #000000;">History</span></strong></h3>
<p><span style="color: #000000;">Burrowdown was founded around the year 27 S.R. by an independent group of Halfling farmers. They left Port Flume in search of a defensible patch of farmland to safely raise their families and their crops.</span></p>
<p><a href="http://picasaweb.google.com/lh/photo/vSGrv6XPbFltgnBC4rMGNw?authkey=Gv1sRgCM_J7sDA8YXddA&amp;feat=embedwebsite"><img src="http://lh3.ggpht.com/_DQ66VqojT1Y/S4h8YZyFmMI/AAAAAAAAFLA/2mRwk6onxVo/s400/Burrowdown.jpg" alt="" /></a></p>
<p><span style="color: #000000;"><strong>Population</strong></span></p>
<p><span style="color: #000000;">Borrowdown Valley is home to approxim<span style="color: #000000;">ately 350 citizens. They primarily reside in their farms nestled adjacent to their fields in the heart of Burrowdown valley. Some reside in family holes in Burrowridge, the large hill located the far side of Burrowdown vale. The king and members of court are housed in Stout (not short!) Keep crowning the hilltop.</span></span></p>
<h3><span style="color: #000000;">Economy</span></h3>
<p><span style="color: #ff0000;"><span style="color: #000000;">Primarily focused on agricultural exports. Burrowdown Valley has the most fertile and defensible land in a nearly 300 mile radius, it&#8217;s known for the massive produce, vegetables, grains, tobacco, pipe weed and potent ales. Imports cover the vast majority of tool and construction materials required within the vale. The coal caravan from Blackfield spends the second leg of it&#8217;s journy moving goods from Port Flume to Burrowdown before loading the caravan up with foodstocks for the return trip to Blackfield. This is the golden triangle of trade and a major backbone of the region&#8217;s economic boom.</span><br />
</span></p>
<h3><strong><span style="color: #000000;">Government</span></strong></h3>
<p>Burrowdown is run by a fairly lax Patriarchal Monarchy, currently led by King Brandon Failyn. Things tend to run smoothly in Burrowdown vale, as long as no one interferes with the citizen&#8217;s rights to ale and food. The seat of government and limited court of advisers can be fount at the Stout Keep crowning the Burrowridge.</p>
<h3><span style="color: #000000;">Military</span></h3>
<p><span style="color: #000000;">Minimal. Approximately 20 full time warriors man the valley and ridge towers, as well as the front gate. Including the giant brothers Big and Bigger. The </span></p>
<h3><span style="color: #000000;">Society</span></h3>
<p><span style="color: #000000;">The vast majority citizenry are farmers and cooks with a smattering of brewers, entertainers and menial laborers. Most of the activities in Burrowdown center around the growing, preparation and consumption of food.</span></p>
<h3><span style="color: #000000;">Neighbors</span></h3>
<p><span style="color: #000000;"><strong>Port Flume</strong> &#8211; River City to the northeast, major market for all food exports. Monthly armored wagon caravans loaded with coal travel north along the Sootway from Blackfield to Port Flume. The caravans return loaded down with trade goods and commodities from the market district and frequently stop at Burrowdown to supplement Blackfield&#8217;s limited local food supplies.</span></p>
<p><span style="color: #000000;"><strong>Hylea</strong> &#8211; Elven protected city in the forest of Feywood, located due south of Burrowdown. The elves are not in regular contact with Burrowdown.</span></p>
<p><strong>Rockhome</strong> &#8211; Dwarven enclave to the Northwest.</p>
<p><strong>Blackfield</strong> &#8211; Trading partner to the southwest. Provider of coal to Port Flume and Burrowdown, large purchaser of Burrodown&#8217;s agricultural exports.</p>
<h3><span style="color: #000000;">Food Drink and Lodging</span></h3>
<p><span style="color: #000000;">A series of public guest houses have been built at the base of Burrowridge, there is a grand common room in the base of Burrowridge, home to many a feast and celebration.</span></p>
<h3><span style="color: #000000;">Regular Events</span></h3>
<p>The calendar is chock full of harvest festivals, plowing and planting parties and epic wedding feasts that span days if not weeks. In the inevitable case that a farmer succumbs to the inexorable pull of his soil, toast filled wakes to the fallen have been loud enough to stampede local wildlife.</p>
<h3 style="text-align: justify;"><span style="color: #000000;">Notable NPC’s</span></h3>
<p>King Brandon Failyn &#8211; Current ruler of Burrowdown, corpulent, unmarried and content.</p>
<p>Big &amp; Bigger &#8211; Massively muscled with minuscule minds, these brothers wandered into the valley through a portal nearly 17 years ago. 18 and 20 feet tall respectively, these adolescent giants provide much of the heavy labor for the farmers and militia of Burrowdown Valley and are richly rewarded with a bottomless supply of food, drink, and suitable shelter, albeit a distinct lack of suitable partners for romance.</p>
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		<title>09-RollingThunder 2</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2534</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2534#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:04:12 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2534</guid>
		<description><![CDATA[Note: I&#8217;m releasing this post in it&#8217;s incomplete form as I&#8217;m in danger of it never being posted, since the holidays slammed down hard after our last game. Also, I&#8217;ve rewritten this post several times only to have it lost to the void while attempting to post it. C&#8217;est la vie. Let me know if [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Note: </strong>I&#8217;m releasing this post in it&#8217;s incomplete form as I&#8217;m in danger of it never being posted, since the holidays slammed down hard after our last game. Also, I&#8217;ve rewritten this post several times only to have it lost to the void while attempting to post it. C&#8217;est la vie. Let me know if any of this is not how it actually happened.</p>
<p><strong>Players in Attendance: </strong>Chris Rocco (Pendrynn Hamut), Greg Sallee (Davros), Jason Alway (Kurock Stonehammer),  Erik Rehpohl (Kailithe Solace Guard), Jason Jurisch (Froimos), Paul Brazelton, (Poe)</p>
<p><strong>Recap:</strong> When we last saw our plucky team of adventurers, they were stepping through a portal into the dark realm of the Shadowfell. They were on a rescue mission for Tristan, the proprietor of &#8220;Findings&#8221;. He had fallen prey to the interference of dark magics while scrying for information about the metal men of the Mist Fens. The gang bested several ethereal and tentacled Fell Taint in order to free the wizard and draw him back through the rapidly collapsing planar portal. After their return, the Dragonslayers were assigned to Coal Caravan duty. They spend the better part of 2 weeks training on the proper operation of the heavy caravan pullers, practicing firing the rapid fire ballista mounted on a turret in their rear, and all the skills to keep them alive during the dangerous trip north. On the first night&#8217;s rest, the party bedded down at camp 1 and were surprised by a bellowing undead cave bear. While the Dragonslayers battled the massive mound of shambling fur and muscle, several hidden automata popped out of the ground and began to disable the caravan couplings. The party eventually defeated the cave bear and the automatons. Barack gave chase to the leader of the attack, a &#8220;Robed Metal Man&#8221; and his two walking arbalesters, but was unable to catch him before being lost to the darkness.</p>
<p><strong>Date:</strong> Daybreak,<strong> </strong>Meloren, the 3rd of Tyden, 617 S.R. one day&#8217;s ride north of Blackfield on the Coal Caravan.</p>
<p>&#8212;</p>
<p><strong>Departing Camp 1 &#8211; </strong>At the first light of dawn, the caravan had already been rearranged to compensate for the loss of one of the coal wagons. The stink from the (currently not-moving) carcass of the undead cave bear a reminder of the previous evening&#8217;s sudden violence. Sergeant Hurrel (of Charger Cohort) blared out hurried orders to the group, hoping to get underway immediately as Camp 1&#8242;s location had clearly been compromised. The caravan rumbles to life and begins to increase it&#8217;s momentum as it rolls towards the Sootway leaving a wake of crushed bushes and deep ruts in the ground; any semblance of stealth abandoned to the five winds. Oriented north, the land train thunders to life and begins to pick up speed.</p>
<p><strong>The Cabor River &#8211; </strong>Above the ever present mechanical creaking of the coal caravan wagons, the sounds of rushing water can be heard in the distance. As the wagons draw closer, the flat blue expanse of the Cabor River can be seen on the horizon to the north. The Sootway crosses the Cabor at it&#8217;s widest point, just downriver of a series of rapids. The river&#8217;s wide slow flow allows the caravan to ford across here with minimal danger.  20 miles to the west, the Cabor originates from the outflows of Lake Levain, hidden by distance and a hazy wind.</p>
<p>The caravan drivers wrestled to fight the pull of the river and maintained control.</p>
<p><strong>Camp 2 -</strong> As darkness begins to fall, a rising ridge line can be seen approaching on the northern horizon. Visible to the far north is the remains of a partially ruined tower. The caravan stops in the shelter of a shallow valley nestled low in the center of three hillocks. (Guards set up on the ridge above.) The party levitated one of their turrets to the top of a hill to provide better covering fire, however the evening passed quietly.</p>
<p><strong>Dragon Attack &#8211; </strong>The afternoon of the final day&#8217;s northern trek, the caravan is surprised by the sudden appearance of a Brown Dragon, which smuch up behind them hiding in their massive dust trail. Poe, manning one of the rapid fire ballistae was the first to see the threat and raise the alarm.</p>
<p><span style="color: #33cccc;">It flew over, settled on a middle coal cart, attacked the middle puller horses, Kailithe used his magic magic disc to launch himself into the middle car, Kuroc bravely attempted to walk across the overloaded coal cars to get into the action, the brown dragon was shot quite a few times by Poe, attempted to derail the caravan (passed control check), and mauls a horse (trampled) before being driven off falling behind the caravan. <span style="color: #339966;">Everyone involved in the battle earn 300 XP.</span><br />
</span></p>
<p><strong>Port Flume -</strong> The pinnacle of civilized achievement, the WEATHER WORN brown granite face of Port Flume&#8217;s outer walls quarried from the dwarven mines to the north and ferried down the river form an imposing obstacle. Topping the crenelated turrets can  be seen large weapons of war, onagers, catapults and scorpions. The city is massive and could be seen approaching as far as an hour&#8217;s ride away from the gates. As the caravan draws closer to the city, a large forest can be seen to the west, dead plains fading to sandy dunes to the east, and tons of black smoke rising from the city.</p>
<ul>
<li>Entering the gates &#8211; Check-in at the gate (Collects all the names of the people coming in)</li>
<li>Travel through the Market Tierce-Large well organized blocks of businesses and clean wide streets.</li>
<li>Unloading at port Flume-The caravan pulled into a massive warehouse where a pile of laborers began to decouple the wagons and shovel out the coal into their storage silos. The party is scheduled to leave in 3 days and move on to the</li>
<li>Travel into the Bowery tierce-The disorganized nature of building in the bowery is quite evident. Anywhere there is space, someone has slapped up some driftwood, cloth or leftover construction materials to create shelter. Much of the tierce itself is jutting out over the Anwar on a series of rickety piers.</li>
<li>Party checks in at Riverbeds &#8211; Pendrynn receives a locked codex box+ring (package left at the Inn for nearly 20 years and the note &#8220;Let your heart guide you to your legacy.&#8221; Pendrynn inevitably opened the box using the code &#8220;Freedom&#8221; and found a note and a shiny dagger covered with Erathian symbols. &#8220;May this weapon grow with you and your legendary deeds. &#8211; Love Brogan Hamut&#8221;</li>
<li>Flotsam (Shop) &amp; Jetsam (Pub) - The party discovered the presence of a black market in Flotsam and the Challenge Board outside the pub and near &#8220;The Hold&#8221;.</li>
<li> &#8211; Pub Atmosphere</li>
<li>The party made their way down to the drinking establishment known as &#8220;The Hold&#8221;, a floating derelict cargo that was partially run aground on the beach and lashed to a nearby pier.</li>
</ul>
<blockquote>
<ul>
<li>Gambling &#8211; Several members  of the party played some &#8220;Dicing with the Devil&#8221; and won some cash.</li>
<li>Several members of the Dragonslayers decided to participate in no-holds barred combat in &#8220;The Hold&#8221; a pit dug into the beach.Some laid down lucrative side bets as well.
<ul>
<li>Barack fought &#8220;Vance&#8221;, a well scarred veteran guard and won!</li>
<li>Kurock fought &#8220;Etrius&#8221;, an agile halberd wielding speardancer, unfortunately, he lost the match.</li>
</ul>
</li>
<li>Barack received a bottle to hand-off to Shamus O&#8217;Halloran in Burrowdown  with the Promise of a 10 gold payoff.</li>
</ul>
</blockquote>
<p>The party has 2 half-days remaining in Port Flume before leaving for Burrowdown.</p>
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		<title>iPlay4E &#8211; Mobile Phone Character Browser</title>
		<link>http://heroesofblackfield.com/heroes_blog/?p=2670</link>
		<comments>http://heroesofblackfield.com/heroes_blog/?p=2670#comments</comments>
		<pubDate>Mon, 01 Feb 2010 14:43:15 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[Character Sheet]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPlay4e]]></category>

		<guid isPermaLink="false">http://heroesofblackfield.com/heroes_blog/?p=2670</guid>
		<description><![CDATA[For those of you with iPhones, there&#8217;s an excellent App called iPlay4E that will allow you to view/update/play with your Character Creator file (Now available on your hero page). Even if you don&#8217;t have a god phone, it&#8217;s a pretty handy little web page. It allows you to track hit points, power usage and even makes [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you with iPhones, there&#8217;s an excellent App called <a href="http://www.iplay4e.com/">iPlay4E </a>that will allow you to view/update/play with your Character Creator file (Now available on your hero page). Even if you don&#8217;t have a god phone, it&#8217;s a pretty handy little web page. It allows you to track hit points, power usage and even makes attack rolls for you with all your bonuses factored in.</p>
<p><a href="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros2.jpg"><img title="Davros2" src="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros2.jpg" alt="Davros2" width="173" height="259" /></a> <a href="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros1.jpg"><img title="Davros1" src="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros1.jpg" alt="Davros1" width="173" height="259" /></a> <a href="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros3.jpg"><img title="Davros3" src="http://heroesofblackfield.com/heroes_blog/wp-content/uploads/2009/08/Davros3.jpg" alt="Davros3" width="173" height="259" /></a></p>
<p>I&#8217;ve also got a PDF version of your character available on your hero page, so you&#8217;ll never lose it and can print it up from anywhere.</p>
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