31
Jul
Absent Player Rules
I’ll be using the rules listed here to deal with running characters who are absent. PC’s will be converted to SuperMinions (SM’s) with these abilities/stats:
- Absent players should indicate who will play their character before the game, otherwise, the DM will assign a controller. Players can only control one SM in addition to their own character.
- SMs move normally
- Attack Standard, At-will. Melee or ranged, depending on class and equipment. No roll – automatically hits any targeted enemy and deals damage equal to the SM’s level.
- For defense, there are no hit points to track. All defenses are simply the SM’s level plus 10. The first time a SuperMinion is hit, they’re bloodied. If hit while bloodied, the SM falls unconscious. SMs are automatically stable and are untouchable while they are down. The only way a super minion can die is in the event of a Total Party Wipeout.
- SM’s return to full health after a short rest.
SuperMinions also get a special ability based on their party role:
- Defender: the target of any attack is immobilized until the beginning of the SM’s next turn.
- Striker: attacks cause +2 damage.
- Controller: The target of the controller SM’s attack is marked until the beginning of the SM’s next turn. If the target moves from its square before then, the target takes damage equal to the SM’s level.
- Leader: as a minor encounter action, allow one ally to use a healing surge.
Experience
Absent players will receive 50% experience for combat and minor quests, they’ll receive full XP for major quests and at the DM’s discretion.
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on Friday, July 31st, 2009 at 10:37 am and is filed under House Rules.
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