Movement
- 1 square = 10 miles on a side, 100 square mile area.
- Foot Travel – Move up to 2 squares or Explore 1 square per day.
- Mounted Travel – Move up to 4 squares or Explore 2 squares or Move up to 2 squares and Explore 1 square per day.
- If the party Explores a map square, it will be marked with a “.” in the bottom left corner.
- If the party Moves through a map square without Exploring it, they will only receive basic information about the terrain they’re moving through, they have a small chance of finding any other contents of that area.
- Difficult Terrain – Movement and Exploration occurs at ½ Speed
- Challenging Terrain – Nature Check DC 18 to find a route at ¼ speed, must pass a Nature Check DC 22 to be able to pass while Mounted. For every day spent traveling through Challenging terrain, players must pass an Endurance Check or bad things can happen. (DMG p.61)
- Short Rest – Party members drink 1 water during a short rest.
Rest and Food
- Extended Rest – Party members drink 1 water and eat 1 ration during an extended rest.
- Foraging and Hunting – can be done with a Nature Check DC 15 to feed/water a single person, Nature Check DC 25 to feed/water the party. The party can only attempt to forage once per square. Depending on the type of terrain, there may be modifiers to this check. (PHB p.186)
- Thirst – After 3 days without water, take Endurance Checks every day or lose healing surges. (DMG p.159)
- Starvation – After 3 weeks without food, take Endurance Checks every day or lose healing surges. (DMG p.159)
Misc
- Extreme Weather – Endurance Check or or lose Healing Surges. (DMG p.159)
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