12-Lost in the Mists
Players in Attendance: Chris Rocco (Pendrynn Hamut), Jason Jurisch (Froimos), Dustin Haugen (Barack Tenderfoot), Jason Alway, (Kurok Stonehammer), Erik Rehpohl (Kailithe Solace Guard), Paul Brazelton (Poe), Greg Sallee (Davros)
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Recap: When we last saw the Dragonslayers of Blackfield, they were surrounded by a horde of Bullywugs, lost and delirious deep in the Mist Fens. Barack had recently captured a young wolf and was leading it around on a rope, Pendrynn’s horse was killed during the battle with the feral Warg Rider and the pack of Grey Wolves and Poe was leading the group in seeming circles due to the fickle intentions of the feather of his deity, the Raven queen. Several members of the party were becoming affected by prolonged exposure to the swamp’s toxic mists.
Date: Mid-afternoon on Morsday, the 21st of Tyden, at an unknown location in the Mist Fens and surrounded by Bullywugs and their trained attack reptiles.
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Day 9 – Morsday, the 21st of Tyden (Afternoon)
- Mud Lord Fribbert invited the party back to his village, conversing with Kailithe, he indicated that the party should wait in the village, “Four Days, Meet God” he croaked. The Dragonslayers probed for more information about the god, mostly, it came back with varying degrees of the statement, “Meet god, four days, no leave, god house four days, metal men bad, no kill, tower move, meet god, god happy, four days” etc.. Fribbert doesn’t seem interested or inclined to answer other questions and settles down in front of his hut in a meditative pose.
- The Bullywug “village” can be accurately described as a “Cesspool layered on top of a ruined settlement.”Five wooden huts previously stood on this sodden territory as some kind of hunters camp, only one remains standing (mostly) with the four others in various states of collapse, incineration or submersion. There is debris, refuse and filth everywhere. The Bullywugs seem to bring out the worst in their environment, and the stench is almost unbearable.
- There are two idols/altars present in the village. One is made out of armor bits and spare metal parts in the shape of a Metal Man, with his feet wrapped up by a vicious looking stone snake. Around the base of this statue, can be seen offerings of metal bits, food, and junk. The party discovered a wrecked rider box in this refuse. The second idol looks to significantly older and constructed from chiseled stone in the form of a hunched Slaad. The offerings around this idol look to be of higher quality with bits of dead animals, scraps of adventuring gear and even sweet smelling bog leaves.
- Bullywugs seem to be ambivalent towards violence against their kind. Several times, the party has seen them maim one another without any significant reaction from their fellows. A bullywug mucker began to stab at one of the party’s horses with his spear. After several requests to stop, Davros and Froimos blasted/chopped the offender into bits, their fellow bullywugs barely noticed.
- Kailithe set about clearing the flat ground of one of the collapsed huts through prodigious use of repeated thunder waves, sending the scrap lumber flying like toothpicks in the wind.
- Pendrynn was bound and determined to cleanse the village of it’s offensive Slaad God, and proclaimed, “Erathis! Cleanse this land of it’s unholy blight!” and smashed his weapon into the ancient idol.
- The village erupted in violence! All of the bullywugs within sight of Pendrynn croak angrily and rush him! The rest of the party springs into action!
- Deep into the battle, a group of reinforcements descend on the picketed horses and spook them out of the village, they bolted in many different directions, disappearing into the mist.
- Davros Summoned his imp, further curses in the name of his patron “Helios” caused the rune on his hand to emanate a different color than he had previously seen.
- Several members of the party seemed to feel better after delivering a powerful hit to a Bullywug combatant, almost as if nature approved of the removal of the frog men from existence.
- Combat Experience for surviving the Bullywug Village Massacre – 300 XP (all players)
- After the battle, the party departed from the village and attempted to track several of the fleeing horses, they were unable to follow the tracks for long and it seems that the fens swallowed any trace of their equine companions (not to mention the equipment they carried in their saddlebags).
Day 10 – Iounsday, the 22nd of Tyden
- Leaving the Bullywug Village massacre behind, the Dragonslayers set out to locate source of the metal men, once again trusting in the divine direction of Poe’s holy token of the Raven Queen. It seemed to be pointing unwaveringly in a very specific direction, the party must be close to their destination.
- More suffer from swamp delirium.
- The party finds their way to dry land, in the form of an island, jutting out of the mucky swampland.
- Following the sounds of hammers on metal, the Dragonslayers locate the Forgeworks. After scouting and observing it, they could see various metal men moving between the two smaller buildings and the larger open centered forge. 5-7 heavily plated Hammerers seem to be working at the forge constantly, the large metal sledge on their right arm quickly arcing down on sheets of red hot metal, the impact tossing aside a shower of sparks. Walking wheelbarrows seem to be hauling materials and coal from one of the side buildings to the forge proper. The party decided to bypass the Forgeworks to head for the hill behind it, where the feather was ultimately pointing, discovering the Fortress of Mists.
- Exploration Experience for discovering the Fortress of Mists – 100 XP (all players)
- Barack scouted ahead and found a hidden and barred cellar door, pries enough of it open to get inside and finds a desolate and abandoned basement with no access to the upper floors. Barack used his magical hand mirror to look through the ceiling of the room, allowing him to see into the room above. It seems to be a large room with a long table in the center. Bright blue lights glow from sconces mounted on the walls and there doesn’t seem to be any movement in the room.
- Not finding any other access to the Fortress, other than the barred, reinforced and potentially magically sealed front door, the Dragonslayers decided on a “Death from above” approach and broke out their grappling hooks.
- In the falling darkness, the team successfully climbed to the top of the Fortress. Barack saw that there was an open balcony facing in the direction of the distant Forgeworks (with a nice telescope to view it) and two open air doors leading to the illuminated interior. Two ornate rugs sat on the stone floor of the chamber, a throne and two statues of metal men are illuminated by a combination of glowing blue braziers and two open fire pits.
- Pendrynn walked into the room and onto one of the ornate rugs on the floor, with that, a shrill alarm could be heard, and the statues in the corners of the room began to move.
- Fight! (where we left off..)
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