Posts Tagged ‘Critical Hit’
Critical Hits
Superseding how critical hits are handled in 4th edition currently, anytime a PC or NPC rolls a natural 20 to attack, if the attack roll is high enough to hit the targets defence, they must roll an additional D6 to determine the nature of the critical hit.
- On a 1-4: The attack hits and deals maximum damage, per the standard 4th edition rules.
- On a 5-6: The attack hits and deals maximum damage, per the standard 4th edition rules, in addition, the attacker draws a single card from the Critical Hit Deck and references the appropriate attack type (Melee, Magic, Natural, Ranged). Note: Because these were created for D&D 3.5, some results are inapplicable to the current rules and the card is subject to interpretation by the DM.
Fumbles
The roll of a natural 1 may cause a critical fumble. The attacker will roll a D6 to determine their fate.
- On a 1-3: The attack simply misses.
- On a 4-5: The attack misses and the attacker’s weapon is damaged. On future damage rolls, subtract 1 from damage dealt by the weapon until the weapon is repaired through the use of a whetstone during a rest (Short or extended), or serviced by a qualified smith. These effects stack on a weapon that is damaged multiple times. A weapon is broken if it can’t deal any damage.
- On a 6: The attacker draws a single card from the Fumble Deck and reference the appropriate attack type result (Melee, Magic, Natural, Ranged). Like the critical hit deck, these were created for D&D 3.5 and some results are inapplicable to the current rules, thus the card is subject to interpretation by the DM.
Tags: Critical Hit, Fumble